Tuesday, January 23, 2007

Alignment of Purpose.....Agenda for Change...Educational Preparedness!


The Digital Educational Promise
Meets
United Way's Metro Detroit Promise

Our Initiatives
Metro Detroit's Promise

The Five Promises
Research shows that if the Five Promises, as defined by Americ'as Promise, are consistently fulfilled, they can significantly advance the health and well-being of the next generation - increasing the chances of youth becoming successful adults.

1. Caring Adults. Ongoing relationships with caring adults -- parents, mentors, tutors or coaches -- offer youth support, care and guidance. more

2. Safe Places. Safe places with structured activities during nonschool hours provide both physical and emotional safety for youth. more

3. A Healthy Start. Adequate nutrition, exercise, and health care pave the way for healthy bodies, healthy minds, and smart habits for adulthood. more

4. Marketable Skills. Marketable skills through effective education help youth navigate the transition from school to work successfully. more

5. Opportunities to Serve. Opportunities to give back through community service enhance self-esteem, boost confidence and heighten a sense of responsibility to the community. more

With the help of a diverse group of public and private-sector partners, MDP strives to create a safe and nurturing environment for children and youth by delivering five promises that build character and competence, and provide an opportunity for young people to become involved in shaping their communities.

what matters™
Creating a safe, nurturing environment for children and youth

Specific United Way issue for action to which it relates: Building the character and competence of youth by fulfilling the Five Promises, which include ongoing relationships with caring adults; safe places; healthy starts and future; marketable skills; and, opportunities to give back through community service.

The problem, issue or need: According to 2004 Census data, there are 1,050,425 youth under the age of 18 within the region. Of this total, 205,883 youth live in poverty, which places them at greater risk to get involved in negative activities. Regardless of the economics, many youth do not have the emotional wherewithal and skills to cope with their lives. America's Promise (AP) confirmed this fact in the data from their Voices Study, a national representation of youth ages 10-17. This data revealed 45 percent of kids wanted more adults they could turn to for help. Nearly three in ten youth surveyed felt their peers have too many guns, knives and other weapons. Data revealed 60 percent of teens admit they do unhealthy things and 67 percent feel a lot of stress. One in three kids don't feel they're learning the skills they need to succeed. In addition, 46 percent of youth say most community service and volunteer programs are really boring. Youth also revealed they valued the Five Promises, but many felt they lacked at least one and have inadequate access and supply of the rest (Carey & Poris, 2005). Metro Detroit's Promise (MDP) addresses the needs youth identified in the study published by AP by creating a regional "Community of Promise." MDP consists of caring adults from Sites of Promise (SOPs) and resource partners from all community sectors working together to help 21,364 young people in their growth and development through delivery of the Five Promises.

Intended/achieved results:
To provide the Five Promises to 21,364 children and youth in metropolitan Detroit.

  • Youth form relationships with caring adults who help them make better life choices.
  • Youth have safe places within their communities where they can connect with peers and caring adults that know them all by their names.
  • Youth understand what behaviors result in healthier lifestyles as a result of education and physical activities.
  • Youth learn marketable skills that help prepare them to pursue their personal and educational goals.
  • Youth are valued for their volunteer contributions and more engaged in meaningful service opportunities.

Major partners sharing accountability for successful planning and implementation:

  • Ford Motor Company Fund
  • America's Promise
  • Michigan's Promise

Sites of Promise

Wayne Detroit Macomb Oakland

- Arab Community Center for Economic and Social Services (ACCESS)

- Sumpter Coalition Addressing Neighborhood Needs (SCANN)

- Wayne Metropolitan Community Action Agency

- YWCA of Western Wayne

- Zee Computer & Information Center

- Agape Village

- Communities in Schools Southeastern High School

- Carstens Elementary School

- Dexter Elmhurst Family and Community Center

- Greater New Mt. Moriah Community Development Corporation

- Mayor's Time
- Think Detroit, Inc.
- Alkebu-lan Village

-Youth Sports and Recreation
- Public Benefit Corporation (SCOOP)
- Arab-American & Chaldean Council

- Reciprocity, Inc.

- Wisdom Institute

- Women in Community Service

- Eastpointe Parks and Recreation

- Fitzgerald Public Schools Program

- Girl Scouts of Macomb County

- Leaps and Bounds Family Services

- Macomb Family Services, Inc

- Macomb Family YMCA

- Michigan State University Extension

- Oak Park Public Library

- Oakland Schools Technical Campuses

- Michigan Youth Theater

- Troy Community Coalition

- Yapo Community Learning Center, Inc.

Action (who is doing what to make this happen):

  • Macomb - The seven SOPs are involved in implementing strategies to reduce childhood obesity among participating youth ages 2-18, by promoting healthy diets and exercise, improving self esteem and monitoring behavioral change.
  • Oakland - The five SOPs will help youth ages 2-19 develop new skills, increase student motivation and retention, share resources that engage young people in productive activities and service experiences, and develop future leaders.
  • Detroit - The 12 SOPs promote healthy life choices, while providing service and leadership opportunities to encourage youth to become more active in their community.
  • Wayne - The five SOPs offer safe, stable environments where youth are able to learn and have fun. Youth participants ultimately teach the Five Promises to their peers.
  • MDP Task Force volunteers and UWSEM staff document best practices for community collaboration.

United Way's role(s) in the initiative and general responsibility related to those roles: United Way invests a staff team of one FTE staff, 3 staff at .20, and 1staff at .10. Work of the staff team respectively includes Promise Station, coordination of regional information and processes, grant applications, and quarterly meetings for SOPs and SOP Leadership Alliance; management of MDP Area Office Task Forces; and, budget oversight and staff management.

For more information: Contact Annette Grays or visit www.metrodetroitspromise.org.



































United Way of Southeastern Michigan / Web-site
http://www.uwsem.org

United Way of Southeastern Michigan / Agenda for Change

http://www.uwsem.org/_collateral/pdf/research/Vision2018_draft.pdf

Blog-sites
Michael J. Brennan, President and CEO, United Way of Southeastern Michigan
http://www.uwsem.org/blogmb/2007/01/poverty-shift-urbanization-of-suburbs.html

What Matters Most to YOU! (Community blog-site)
http://www.uwsem.org/blogist/2007/01/whats-in-it-for-my-community.html

Monday, January 22, 2007

"Juiced about Bablegum"

Joost is new name for The Venice Project

The Venice Project, a global broadband video distribution platform from the founders of Skype, has revealed its real brand name which will be Joost, pronouced ‘juiced’. Currently in a private testing phase, Joost claims to combine the best of television with the best of the internet.

Co-founded by Niklas Zennström and Janus Friis, Joost provides a secure peer-to-peer delivery platform for full screen video to the personal computer which offers copyright protection for content owners and creators.

Joost is new name for The Venice Project, a global broadband video distribution platform that delivers full-screen video to personal computers.

“People are looking for increased choice and flexibility in their TV experience, while the entertainment industry needs to retain control over their content,” said Fredrik de Wahl, the chief executive officer of Joost. “With Joost, we’ve married that consumer desire with the industry’s interests.”

“We’ve received positive and constructive feedback from our early beta-testers and are now at a stage where we’re ready to reveal our true brand,” said de Wahl. “The Joost name has global appeal, embodies fun and energy, and will come to define the ‘best of TV and the best of the internet’”.

The Joost application offers full screen video channels as seen in this screen shot.

The Venice Project, which is the title of a film, was apparently codenamed after the name of the hotel conference room where it was first conceived.

As an early participant in the beta test, informitv can confirm that the platform appears to provide reasonable quality full screen streaming video consistently across a peer-to-peer network.

Naturally, delivering full-screen video requires a reasonable amount of bandwidth, downloading up to 320MB an hour and uploading up to 100MB an hour.

Babelgum
Joost faces competition from another peer-to-peer service with an equally unlikely name. Babelgum, also in beta testing, claims to blend the lean-back experience of traditional television with the interactive and social power of the internet.

Babelgum apparently learns from user preferences and allows users to create their own television channels with material from around the world that is tailored to their interests. It includes social features such as tagging and rating material and allows the creation of playlists.

The company is inviting contributions of high-quality content, although they stress that providers must own the rights to any material submitted. Programming will be free to view and to host, supported by advertising on a revenue share basis, offering $200 for 40,000 views.

Babel Networks, the company behind Babelgum, is based in Ireland. It was founded and is backed by Silvio Scaglia, the founder and largest shareholder in broadband service provider Fastweb, which is the leading internet protocol television service in Italy. SMS Finance, the holding company of Silvio Scaglia, recently sold 220 million euro worth of shares in Fastweb, cutting his stake from 25% to 18.75%, apparently partly to finance the Babelgum project.

www.joost.com
www.babelgum.com

Sunday, January 21, 2007

DIGITAL Promise! Just continue to AIM to DO IT!

Published 13 November 2006

Securing U.S. Public Funds for Educational Technology Research and Development:

Additonal: Learning to Learn / Luskin Interview
http://www.imsglobal.org/articles/18Sep2006Luskin1.cfm

Digital Promise Project
http://www.digitalpromise.org

An Interview with Larry Grossman of the Digital Promise Project

Lawrence K. (Larry) Grossman is co-chair of the Digital Promise Project with former FCC Chairman Newton N. Minow of "TV is a vast wasteland" fame. Mr. Grossman is former president of NBC News and PBS. Before that he founded an advertising agency to serve media and not-for-profit public service clients and was vice president of advertising at NBC. After leaving NBC News, Mr. Grossman held the Frank Stanton First Amendment Chair at the Kennedy School of Government, and was senior fellow and visiting scholar at Columbia University. He serves on the boards of various educational, science, public broadcasting, and health organizations and is author of The Electronic Republic: Reshaping Democracy in the Information Age.

IMS Global Learning Consortium recently talked with Mr. Grossman about Digital Promise and the need for federal legislation to support research and development of advanced information technologies to serve the public interest, particularly in education, skills training, and lifelong learning and to help bring museums and libraries and the nation's public institutions into the digital age.

IMS Global: Perhaps a good place to start is to define for us what is the Digital Promise Project? What exactly do you hope to achieve?

LG: Digital Promise began in 1999, before the nation had any public policy or serious discussion about how to exploit the great potential of the new information technologies to serve the public interest, especially in education, skills training, and lifelong learning. A group of major foundations, including Carnegie, Century, Knight, MacArthur and Open Society, were concerned that in the approaching digital age, the rapid advance of new information technologies was revolutionizing the commercial segments of our society - in communications, business, banking, finance, entertainment, and manufacturing, to name a few. But the nation's nonprofit and civic institutions - our schools, libraries, museums, universities, and other public institutions that serve the crucial centers of our society were being left behind in the emerging digital age. The foundations asked Mr. Minow and me to direct a project that would develop recommendations for what should be done. We agreed to take on the job on a pro bono basis. After extensive research and interviews throughout the nation, we concluded that the U.S. had an overwhelming need to launch a new, federally financed R&D trust fund that would do for education, lifelong learning, and skills training in the digital age what the National Science Foundation does for science, NIH for health, and DARPA for the military. We called our proposed trust fund the Digital Opportunity Investment Trust, or DO IT, and urged that it grow eventually into a billion dollar a year fund to transform the nation's learning and training through intelligent use of advanced information technologies.

IMS Global: Is the Digital Divide in this country growing wider?

LG: The term Digital Divide usually refers to the disparity of access to computers and the Internet by the affluent and by inner city, rural and economically deprived segments of our population. That disparity continues, although in most parts of the nation it is diminishing. Increasingly schools are encouraging and subsidizing the use of computers by students. The great majority of today's students, even in poor communities are "digital natives," at least when it comes to the hardware. According to the most recent Department of Education report, 97% of high school students today have access to computers. Most have some experience using the Internet. The real deficit we see today is not in the hardware as much as it is in the development of educational and training software and content. The real opportunity and need is to transform education, lifelong learning and training for the digital age by the application of the remarkable new advanced information technologies that are being developed every day.

The federal government funds substantial R&D that translates into advancements in key U.S. industries, and those investments pay off handsomely in improved productivity. Unfortunately there is no such R&D model for education. U.S. taxpayers invest nearly $1 trillion per year on K-12, higher education, and skills training, yet we invest relatively little to explore the application of technology for learning. And what little is spent goes to the Defense Department, which is making extraordinary advances in training troops through information technologies. But what they're learning is not available to the general population. Most formal teaching and learning still use 19th century methods: reading texts, listening to lectures, blackboard exercises, and the like. Firms and industries with higher IT intensity have higher levels of productivity growth. In education today, low IT intensity yields low, in fact diminishing productivity. A recent Commerce Department study of 55 industries found that the education and training services industry has the lowest IT-intensity of the industries studied, even though education is arguably one of the most knowledge intensive industries of all.

As the Federation of American Scientist's Kay Howell has written recently in e-learn, "When we talk about technology for learning, we're talking about much more than using email to communicate with students, Google for doing homework research, and Powerpoint slides to support distance learning. We're talking about sophisticated information technologies tightly integrated into daily learning activities. We know that such software tools are possible because of the way information technology has been used in other service sector industries: powerful simulations and visualization tools used in computer games and movies; sophisticated help systems to provide accurate answers to questions; websites to undertake continuous evaluations of the individuals who use them, often tailoring offerings to interests and preferences revealed by the user. These technologies can be adapted to learning and will make it practical to adopt approaches to education that learning scientists have been advocating for years. New communication tools could enable learners to collaborate in complex projects and ask for help from teachers and experts from around the world. Learning systems could adapt to differences in student interests, backgrounds, learning styles and aptitudes. They could provide continuous measures of competence, integral to the learning process that can help teachers work more effectively with individuals and leave a record of competence that is compelling to students and to employers. And new tools could allow continuous evaluation and improvement of the learning systems themselves."

IMS Global: The R&D that is being conducted in other countries - is that being subsidized by their governments?

LG: Substantially. Other nations, ranging from Great Britain, to India, Singapore, and Italy are setting aside substantial amounts of money to bring their students up to speed. And we, alarmingly, and ironically, are falling way behind in comparison with just about all developed nations in how our students are progressing in math, science, reading and other basics.

And keep in mind that when we talk about the need for DO IT to invest in technology, we're not talking about buying computers and hardware as much as we are focusing on content and software. We have great precedents in American history for farsighted, transformative legislation that improved and expanded public education and higher education. One of the very first actions of Congress, the Northwest Ordinance of 1787, required every new state to reserve public land to pay for public education, which started public education in the young nation, and indeed, in the world. In 1862, in the midst of the Civil War, Congress passed and Lincoln signed the Land Grant Colleges Act, called by historian Alan Nevins the most farsighted legislation in the nation's history. That act also required public land to be set aside in every state to help finance public higher education that would increase our nation's competitiveness with Europe by developing more productive agriculture and advanced manufacturing. The result is today's remarkable network of 105 outstanding public research universities serving every state. That act did provide no funds for buildings; it was assumed that the states would pay for that. The money from the federal legislation was to pay for teacher salaries, textbooks, and content. And in the 20th century, Congress passed the GI Bill of 1944, which opened higher education to millions of veterans and helped bring unprecedented post-war prosperity to the nation. In that spirit, we believe America needs once again to act and to provide a transformative education initiative for the 21st century.

IMS Global: The Digital Promise Project is seeking to establish the Digital Opportunity Investment Trust (DO IT), the proceeds from which would be used to provide this type of research. How would the trust be funded? And how much money is needed to adequately support the type of R&D that is needed?

LG: There is no more publicly owned frontier land to help pay for this initiative, but today's equivalent is the publicly owned telecommunications spectrum, the radio and television frequencies that Congress has mandated be auctioned off for commercial uses such as cell telephones and digital transmissions. We said that eventually the interest earned on just 20 percent of the revenues received from those auctions of this publicly owned resource would amount to over a billion dollars a year. That trust fund money should be spent, at the direction of Congress, on critically needed R&D to help bring our schools and universities, our libraries and museums, our essential nonprofit civic and scientific organizations into the digital age. The trust fund would be overseen by a blue ribbon board of directors, recommended by those in the disciplines it serves, nominated by the President and confirmed by both houses of Congress. DO IT would be modeled on the National Science Foundation. We need that kind of decision-making authority so that the best ideas in education and learning can be funded, and partnerships can be established with the private sector, with states and local school districts, as well as with libraries and museums and similar public institutions. DO IT would start in a modest way, and build up its funding just as NSF has done since its launching in 1950.

IMS Global: Who would own this trust fund?

LG: The federal treasury would hold the auction revenues, which would be treated as an asset of the federal government. The interest from those revenues would be spent by DO IT under the direction of its independent board, with annual oversight by Congress.

IMS Global: What kind of support are you getting for this proposed legislation?

LG: We have strong bipartisan sponsorship of the bills in both the Senate and the House (The Digital Opportunity Investment Trust Act, S 1023 and HR 2512). Of course, given what Congress is up against these days with the budget deficit and the war, our goal now is to get this proposal started and its operations tested in a modest way. Given the pace of technological change, and the essential need to transform the quality and modernize our systems of education, we want to see a modest fund established as soon as possible, the board of directors appointed, and the priorities set by the DO IT board.

IMS Global: The IMS Global Learning Consortium recently came out and publicly endorsed this initiative. What kind of response are you getting from the other nonprofit and for-profit organizations?

LG: Just about every major national organization representing our nation's museums, libraries, universities, schools and teachers have strongly supported the DO IT effort. The National Council of Mayors has given its endorsement. The former chair of the National Governors Association has supported it. High tech companies, in particular, like Google, E-Bay and Hewlett-Packard are on board. And we have on the DO IT leadership council prominent people in many fields ranging from former Senator Warren Rudman to Internet pioneer and Presidential Medal of Freedom honoree Vinton Cerf to former National Science Board Chair Eamon Kelly.

IMS Global: How can individuals, organizations, and companies get involved?

LG: We'd welcome them to join the DO IT coalition. Endorse the Digital Promise initiative and the current legislation. Let others know of their support. Write, phone, and contact their legislative leaders urging them to sponsor and vote for the DO IT legislation. We'd certainly welcome any grants of financial support for the Digital Promise Project through donations to our coalition partner, the Federation of American Scientists. We are conducting public forums throughout the nation, producing our website (www.digitalpromise.org) and publications, and supporting our two staff members - our extraordinarily hard working and talented executive director and her deputy in Washington, DC, Anne G. Murphy and Rayne Guilford. For specific information, draft letters of endorsement, lists of your legislators, and further information go to the DO IT website: www.digitalpromise.org.

IMS Global: Private enterprise has done a pretty good job of developing and applying technology. Don't companies have a role to play here in developing technology?

LG: Certainly, they do. The job of the Digital Trust is to encourage the private sector to develop technology for public interest and public service uses by providing funds to stimulate R&D. Content is expensive to create and the marketplace does not encourage developing new and advanced software for not-for-profit uses such as in education, training, museums and libraries. Rights issues and standards for that development need to be worked out. Digital Promise has been influential in getting modest Congressional appropriations for the Federation of American Scientists, our leading coalition member in Washington, to develop prototype educational games and a learning R&D roadmap to demonstrate what can be done. You will find examples of these prototypes on our website, www.digitalpromise.org. The beauty of the new technologies is that once the software is developed, the costs of distribution through the Internet, digital public television stations, CDs and DVDs, are minimal. They can actually be made available to the entire world.

IMS Global: If America doesn't make this investment in developing information technologies for the sake of learning, don't we run the risk of falling behind other nations?

LG: We have already fallen behind other nations. Recent reports from the Council on Competitiveness of the corporate world, and the National Academies of Science document that fact. The influential U.S. Commission on National Security in the 21st Century warned: "The inadequacies of our systems of research and education pose a greater threat to U.S. national security over the next quarter century than any potential conventional war that we might imagine. American national leadership must understand these deficiencies as threats to national security. If we do not invest heavily and wisely in rebuilding these two core strengths, America will be incapable of maintaining its global position long into the 21st century."

IMS Global: What you're talking about here seems to go to the heart of DOE's commission findings on the need for assessment for accountability and accessibility.

LG: Testing, or assessment, has become central to new educational initiatives, in order to demonstrate accountability, productivity and responsible use of funds. With the new information technologies, we not only can assess how far students have come through standardized tests, but far better, can assess each person's individual strengths and weaknesses. Teachers and parents, and the students themselves, then can learn exactly what needs to be done and how it can best be achieved for each student. The best education, after all, is interactive and individually focused.

IMS Global: Considering your extensive background working in television, what do you believe we've learned from working in multimedia and its application to learning?

LG: The Digital Promise Project actually got its start by focusing on television, especially public television. Back in the 1990's I served on the board of Connecticut Public Television and chaired its strategic planning committee. Congress mandated that all television stations, public and commercial, had to convert to digital from analog distribution, a much more efficient use of the publicly owned radio spectrum. Digital TV allows many more channels per frequency; makes interactivity possible, and improves the quality of sound and picture. It became clear that Connecticut public television had to redefine its role in this new digital environment. In a digital world it has the opportunity to bring into the home, school and workplace the state's libraries and museums, which contain the DNA of our civilization; the services of its schools and universities, its public health and civic centers. Our project aroused the interest of the major foundations which then broadened the inquiry to explore the ways in which the new information technologies could serve the public interest. The result of our research was a book published in 2001 called A Digital Gift to the Nation, which laid out our recommendations, which eventually were translated into federal legislation in the House and Senate.

IMS Global: Are you frustrated that this initiative is not getting as much visibility as it should? Or that it is taking so long to gain momentum?

LG: The slow pace of progress can certainly be frustrating. But look at the precedents for our effort. The farsighted Land Grant Colleges Act was vetoed twice before it was signed by President Lincoln signed. The GI Bill was passed out of committee by just one vote. And a Senator had to be carried from his sick bed to cast that vote. In 1950, landmark legislation establishing the National Science Foundation was ready for passage when North Korea invaded South Korea. All new programs were put on hold, given the need to build up our armed forces and prepare for war. Eventually Congress realized the critical importance of improving and expanding our nation's investment in science. And so NSF received a small appropriation to start, and now has evolved as a major national force for innovation in science with a budget of several billion dollars a year.

We are optimistic that Digital Promise will have similar long-term success, and will be voted by Congress if not in this session, then in the next. As Brooklyn Dodger fans used to chant, (WE AT NORTHWESTERN DIGITAL, MUST NOT AND WILL NOT) "Wait `til next year."

20th Century IT (Information Technology) EXPERTS vs. 21st Century IT (Instructional Technology) EXPERTS!

Words of Wisdom from the Technology Experts


Excerpts from School CIO's archive of CIO Profiles.
Compiled by Susie Meserve

Charles Thompson, CTO of the District of Columbia Public Schools, on getting good data:

“My definition of good information is that it must be accurate, concise, able to be manipulated, and timely to the user. But most districts have their data residing in individual silos. Right now we’re investing in applications that can easily “talk” to each other so data elements can feed from all the functional areas into a data warehouse that allows analysis to take place. Every application will be School Interoperability Framework certified—not just compliant, but actually certified—so if we decide we don’t like a partner, we can pull them out and put another SIF-certified module in without much disruption. My advice to other CIOs: Don’t build a data warehouse to meet NCLB, build it to capture the appropriate data for analysis.”

Bijaya Devkota, CIO of Maryland's Charles County Public Schools, on information technology:

“The bottom line for technology is that if it’s not used for the purpose of instruction, it’s all a waste of money. Most small school systems do not take good care of IT needs and decisions, and often IT is not well liked or well respected. We’re focused on IT here because it is critical to everything we are doing, and we can bring up any issues we have for very quick resolution. IT cannot be pushed aside, not if you want to make good use of your technology budget and improve the ability of your district to provide effective curriculum delivery now and in the future.”

Jim Hirsch, associate superintendent for technology at Plano Independent School District in Texas, on learning in the 21st century:

“Our students are very much into a world that is collaborative, and because of that, they tend to see things a little bit differently. They are exposed to a greater number of information resources than ever before, and whether it’s good or bad, they’ve come to expect that information to be available and free. Because of the Internet and its growth in their lifetimes, they’ve had the opportunity to share and remix information that none of us have had before. If nothing else, over the past 15 years, the rapid increase in understanding of learning in terms of brain-based research has taught us that our school systems have been successful for more than 100 years, but we also have to take into account the fact that information doubles every 2.5 years. We can’t just say that students will learn in the same environment [year after year].”

Sharnell Jackson, chief eLearning officer of the Chicago Public Schools, on virtual professional development:

“Why is classroom training for teachers and administrators declining while e-learning gains? I'll tell you why. Because there's a reduction in cost per person, increased reach, reduced time to train, increased consistency and compliance, and increased tracking and reporting [with e-learning]. So think about the benefits—it's immediate interaction and feedback, collaboration and social learning, reduced travel costs, and reduced time away from work and home. Those are huge benefits. Classroom training is like eating out at a restaurant: you need to make reservations. Asynchronous e-learning is like doing your own microwave dinner at home. But synchronous e-learning is like room service. Who doesn't like room service?”

Gerald Crisci, director of technology for Scarsdale Public Schools in Scarsdale, New York, on measuring return on investment:

“It’s easy to show what the impact of technology is on someone’s teaching, but it’s difficult to show a direct correlation between IT and student learning. In studies that I’ve seen, people talk about things like improving student attendance and improving student test scores. At the end of the day, that’s not really a compelling argument in terms of the value you put on technology. How does IT change what kids can do? How does it change how they learn? Those are the key questions.”
January 19, 2007
Op-Ed Contributor

Classroom Distinctions

By TOM MOORE

IN the past year or so I have seen Matthew Perry drink 30 cartons of milk, Ted Danson explain the difference between a rook and a pawn, and Hilary Swank remind us that white teachers still can’t dance or jive talk. In other words, I have been confronted by distorted images of my own profession — teaching. Teaching the post-desegregation urban poor, to be precise.

Although my friends and family (who should all know better) continue to ask me whether my job is similar to these movies, I find it hard to recognize myself or my students in them.

So what are these films really about? And what do they teach us about teachers? Are we heroes, villains, bullies, fools? The time has come to set the class record straight.

At the beginning of Ms. Swank’s new movie, “Freedom Writers,” her character, a teacher named Erin Gruwell, walks into her Long Beach, Calif., classroom, and the camera pans across the room to show us what we are supposed to believe is a terribly shabby learning environment. Any experienced educator will have already noted that not only does she have the right key to get into the room but, unlike the seventh-grade science teacher in my current school, she has a door to put the key into. The worst thing about Ms. Gruwell’s classroom seems to be graffiti on the desks, and crooked blinds.

I felt like shouting, Hey, at least you have blinds! My first classroom didn’t, but it did have a family of pigeons living next to the window, whose pane was a cracked piece of plastic. During the winter, snowflakes blew in. The pigeons competed with the mice and cockroaches for the students’ attention.

This is not to say that all schools in poor neighborhoods are a shambles, or that teaching in a real school is impossible. In fact, thousands of teachers in New York City somehow manage to teach every day, many of them in schools more underfinanced and chaotic than anything you’ve seen in movies or on television (except perhaps the most recent season of “The Wire”).

Ms. Gruwell’s students might backtalk, but first they listen to what she says. And when she raises her inflection just slightly, the class falls silent. Many of the students I’ve known won’t sit down unless they’re repeatedly asked to (maybe not even then), and they don’t listen just because the teacher is speaking; even “good teachers” are occasionally drowned out by the din of 30 students simultaneously using language that would easily earn a movie an NC-17 rating.

When a fight breaks out during an English lesson, Ms. Gruwell steps into the hallway and a security guard immediately materializes to break it up. Forget the teacher — this guy was the hero of the movie for me.

If I were to step out into the hallway during a fight, the only people I’d see would be some students who’d heard there was a fight in my room. I’d be wasting my time waiting for a security guard. The handful of guards where I work are responsible for the safety of five floors, six exits, two yards and four schools jammed into my building.

Although personal safety is at the top of both teachers’ and students’ lists of grievances, the people in charge of real schools don’t take it as seriously as the people in charge of movie schools seem to.

The great misconception of these films is not that actual schools are more chaotic and decrepit — many schools in poor neighborhoods are clean and orderly yet still don’t have enough teachers or money for supplies. No, the most dangerous message such films promote is that what schools really need are heroes. This is the Myth of the Great Teacher.

Films like “Freedom Writers” portray teachers more as missionaries than professionals, eager to give up their lives and comfort for the benefit of others, without need of compensation. Ms. Gruwell sacrifices money, time and even her marriage for her job.

Her behavior is not represented as obsessive or self-destructive, but driven — necessary, even. She is forced into making these sacrifices by the aggressive neglect of the school’s administrators, who won’t even let her take books from the bookroom. The film applauds Ms. Gruwell’s dedication, but also implies that she has no other choice. In order to be a good teacher, she has to be a hero.

“Freedom Writers,” like all teacher movies this side of “The Prime of Miss Jean Brodie,” is presented as a celebration of teaching, but its message is that poor students need only love, idealism and martyrdom.

I won’t argue the need for more of the first two, but I’m always surprised at how, once a Ms. Gruwell wins over a class with clowning, tears, rewards and motivational speeches, there is nothing those kids can’t do. It is as if all the previously insurmountable obstacles students face could be erased by a 10-minute pep talk or a fancy dinner. This trivializes not only the difficulties many real students must overcome, but also the hard-earned skill and tireless effort real teachers must use to help those students succeed.

Every year young people enter the teaching profession hoping to emulate the teachers they’ve seen in films. (Maybe in the back of my mind I felt that I could be an inspiring teacher like Howard Hesseman or Gabe Kaplan.) But when you’re confronted with the reality of teaching not just one class of misunderstood teenagers (the common television and movie conceit) but four or five every day, and dealing with parents, administrators, mentors, grades, attendance records, standardized tests and individual education plans for children with learning disabilities, not to mention multiple daily lesson plans — all without being able to count on the support of your superiors — it becomes harder to measure up to the heroic movie teachers you thought you might be.

It’s no surprise that half the teachers in poor urban schools, like Erin Gruwell herself, quit within five years. (Ms. Gruwell now heads a foundation.)

I don’t expect to be thought of as a hero for doing my job. I do expect to be respected, supported, trusted and paid. And while I don’t anticipate that Hollywood will stop producing movies about gold-hearted mavericks who play by their own rules and show the suits how to get the job done, I do hope that these movies will be kept in perspective.

While no one believes that hospitals are really like “ER” or that doctors are anything like “House,” no one blames doctors for the failure of the health care system. From No Child Left Behind to City Hall, teachers are accused of being incompetent and underqualified, while their appeals for better and safer workplaces are systematically ignored.

Every day teachers are blamed for what the system they’re just a part of doesn’t provide: safe, adequately staffed schools with the highest expectations for all students. But that’s not something one maverick teacher, no matter how idealistic, perky or self-sacrificing, can accomplish.

Tom Moore, a 10th-grade history teacher at a public school in the Bronx, is writing a book about his teaching experiences.

Comparative Model for Organic Leadership


































Compiled from the book "Good to Great"
http://www.goodtogreatbook.com

Friday, January 19, 2007

Finding the SMART Chair!

January 1, 2007

Classrooms as Interactive Applications

Craig Ullman

from Educators' eZine

Educational technology companies and the administrators, IT pros, and the teachers and students who use the products are used to the idea of the interactive application designed like a classroom. But what about the reverse: can a classroom be designed like an interactive application?

Interactive applications, whether Microsoft Word or Doom, succeed because people know why they use them, how they use them, and what their goals are. More than that, as the experience unfolds, the user can choose their tools (e.g., “Page Down” or a really big gun) or view different pathways (e.g., “Print Preview” or a different pathway) to reach their goal. These applications are intensely goal-driven – whether it’s to write a column or survive the monsters – the user always knows why they are there, if not always what exactly they are doing. Interactive applications are (perhaps unintentionally) near-perfect constructivist environments.

So how could this apply to a classroom? And how can you do it in a way that’s even vaguely financially and technically possible? To fully answer that would require a very long discussion, but we can certainly start to create a model.

Imagine all the students have been given – by a posting on a Web page, by some writing on the chalkboard, etc. – the goal of the class. For our purposes, let’s pick something dry – diagramming a sentence. You have the teacher in the front of the room at the chalkboard doing his standard presentation, but mainly there to answer student questions. Let’s also say there are four computers in the back of the room loaded with software that provides a gradually more complex series of assessments on diagramming a sentence. Let’s also say that there are five iPods on the side of the room with a menu of video clips of a master teacher going through the different aspects of creating a sentence diagram (I just included that because it’s a cool idea. Alternatively, you could have a couple of computers wired up to online tutors. Same concept.) For good measure, we have a table on the other side of the room with a stack of workbooks open to the chapter on sentence diagrams.

All the chairs in the room are grouped around these work areas. The bell rings and the students walk into the room. They decide where they want to sit, and then they go at it, walking to whichever work area they think appropriate to learn the material. One would assume that most students would start with the teacher presentation, then eventually some of them would peel off to use another resource – perhaps because they’re having trouble with the concept, or perhaps because they’re not. At the end of the class, students who think they are ready take assessment. If a student doesn’t think she’s ready, she continues working on the subject and takes the assessment later.

So what would that give you? You’d be chipping away at the control the teacher has over each student’s attention. On the other hand, the students would be in control of their learning, and be able to shape their experience by the paths they take. And appealing to different learning styles is built into the system.

I’ve seen, and I’m sure you’ve seen, classrooms, usually in science, that have dabbled with a somewhat similar but more teacher-led structure. I’m just taking the metaphor to the logical extreme. Why not?

Thursday, January 18, 2007

THE Drivers of Digital Relevance

Kids Today

Researcher Peter Grunwald believes students' increasing taste for technology will transform classrooms.

By Lindsay Oishi


from School CIO

Peter Grunwald is the founder and president of Grunwald Associates, a market research and strategic consulting firm that has been conducting industry-wide surveys on education and technology since 1995 . School CIO recently got Grunwald's perspective on why today's kids are more tech-savvy than ever, and what that means for educators.

Q. How do you think this generation of students is different from previous ones?

A. Kids are taking control of the media they use, whereas the model in previous generations was passive consumption. Students today are producing content themselves, which is reflected in the explosion of personal Web pages, profiles on social networking sites, blogging, podcasts and so on. The whole definition of a cool kid has changed. Now, cool kids are often smart about technology and use it to amplify their voices. From a school's standpoint, this has implications for the expectations about technology that kids bring with them to school.

Q. Your current study investigates students and social networking. What should CIOs be aware of in this domain?

A. There's a lot of focus on the dangers of the Internet and social networking sites in terms of kids connecting with people they ought not to or being exposed to inappropriate content. There is some of that, as there is in a variety of other media. There hasn't been much discussion yet of the educational benefits of social networking. It's hard to predict, but connecting kids in geographically diverse locations to collaborate on projects or learn about each other's realities and cultures can be useful. Multiplayer games and simulations also have educational value. The possibilities are going to become more obvious as the dangers are dealt with or, better yet, put into perspective.

Q. Do new technologies mean that old tools like television have less value?

A. We have found that kids who have the Internet at home are also watching TV, listening to the radio, and talking on the telephone. So the issue becomes how to deal with attention spans that are a product of multitasking. Sometimes that means that kids have shorter attention spans. Or it can mean that the student is used to being in control of where his attention is. That doesn't mean throw out the TV as a deliverer of instructional media. TV is just part of a broader package of technology. The more important matter is understanding the role of all kinds of media in engaging and reaching students.

Q. How can technology be used to engage students?

A. Technology needs to be seamlessly integrated into the classroom rather than making it something that students have to get up and walk to. If I'm playing a game or answering a quiz question, the fact that I'm calling on information that I may have on a handheld device, laptop, or on the Internet becomes less relevant as the technology becomes more robust. Technology as a discrete activity, separate from everyday learning, is going to become less important.

Q. Have you found that school districts use technology more for administrative rather than instructional purposes?

A. I wouldn't want to quantify one over the other. It's easier to figure out, "How can we more accurately record information such as attendance?" The benefits are more readily apparent than the benefits of using technology to help deliver instruction and engage students in the subject area. However, taxpayers and the public think first and mostly of technology's benefits in the classroom. Since taxpayers are significant stakeholders in how schools construct and spend their budgets, it's important to keep in mind that from the public's standpoint, using technology for instruction is the primary consideration.

Q. What advice do you have for CIOs based on your research?

A. What is often most surprising to school district leaders is the importance of supporting and encouraging parental participation in technology decision making. In some ways it's counterintuitive. It means one more set of stakeholders to deal with, which can complicate the decision-making process. But the data is pretty compelling that when it is done intelligently, there is a strong connection between the level of parental participation and the size and health of the technology operation as a whole. It's really all about buy-in. Whenever you are dealing with a constituency, if they feel that they have a stake in the decisions, they'll be much more likely to back technology initiatives.

A "little something" For the Fear Monster in ALL of US!









We Have Nothing to Fear but Fear of Learning

by Marcia Conner

Could you learn more if fear didn't hold you back?

Some people believe they require fear to excel. They count on an adrenalin rush caused by wicked deadlines or overbearing colleagues (or by positive emotions) to push them forward.

Pressure can play a useful role, but stress that's powerful enough to cause fear ultimately shuts us down. Fear causes the amygdalae, regions of the brain, to release the stress chemicals cortisol and vasopressin, putting the body on alert, quickly shutting down higher-order thinking, long-term memory, and our capacity to perform.

Fear constrains performance no matter the setting. While some business leaders blame everything from unmotivated workers to outmoded training departments for lackluster productivity, fear of learning -- actually, fearing what's to be learned -- results in the greatest stagnation. When employees become uncomfortable about learning -- when fear influences how we do our jobs -- it affects the bottom line.

As a coach and educator I see five fears of learning play out: worry over others' opinions, anxiety around changing routines, panic over the possibility of failing, personal distrust around mastering a topic, and terror facing scary stuff. Each fear leads otherwise curious people to avoid exploration and to lose out on learning experiences.

Examine what you fear learning and find a way through.

Feeling Dumb

Do you fear people losing respect for you if you ask questions? Perhaps you believe you'll reveal a terrible secret: You're not as brilliant as you lead everyone to believe.

A colleague who lives near me in Virginia asked an electronics store clerk in Boston to explain how to use an iPod. Some 800 miles from home, she felt less frightened to appear dumb than she did at a local store. She confessed she was deeply uncomfortable recognizing she couldn't grasp a piece of modern life.

If fear of feeling dumb makes you uncomfortable, frame a half-empty answer with something lighthearted. "I thought I knew everything about this field. Great to know I have room to grow. Where can I learn more?" Once you shed a desire to know everything, pressure's off. You can learn from everyone.

More Work

If you expand your knowledge, do you fear people will expect you to put it to use? Learning more might mean extra work. Or it might change comfortable routines. Some people find this so unsettling that they simply stop learning.

Knowledge-transfer guru Steve Trautman (Peermentoring.com) admits he's fearful to learn about the technology in his own house, even though he worked in software for years. He fears that if he does learn about it, his genius wife (who already knows how to make repairs) might expect him to fix things once in while.

Discovery itself doesn't necessitate change. It provides us options to choose from: Do I continue working the same old way, do I want to change everything, or do I pick from what I learned to find a practice that suits me best now?

Failure retry abort

Are there daunting implications about what you yearn to learn? Perhaps your romanticized view of how things should work will be ruined if you discover more.

A gifted guy, on the leading edge of his field, resists marketing himself. He fears success might change him, unsure how he'd maintain his integrity if he became well-known. And he fears the possibility of finding out that people don't care about his work.

Marie Montessori recognized that seemingly simple activities require many steps. Rather than view the areas you fear in total, consider them as small individual parts. Start with a few small activities, a little at a time, then equilibrate, build your momentum, and overcome your fear.

Not Me

Do you fear you can't learn a subject, or maybe you can't learn enough of it? Schools often teach topics from beginning to end, leaving people with the mistaken impression we should (or could) master a full subject in the real world.

I serve on the PR committee for a small community group. A savvy interior designer has created our newsletter for years although she only knows desktop publishing basics. Certain she couldn't learn further, each month she muddled through. When we worked together on a recent newsletter, she made great strides. She recognized she didn't need to learn everything. Rather, she benefited from finding helpful resources. As she learned, she gained self-confidence to learn more.

Because of our unique learning styles and the way information is presented in schools, some of us mistakenly believe that when it comes to learning we're doomed. Not so! Out of school, we can try assorted approaches. If learning from a book bores you, try a simulation, or create for yourself a way to experience the information first-hand.

Danger Danger

Sometimes learning feels too perilous to pursue. Would identifying the creaky noise in the ceiling require you to enter a dark attic with bats? Do you always skip asking the opinion of a coworker who once berated the sweetest person in the office? Informal learning guru Jay Cross (Informal Learning), who has a policy to try almost anything once, tells me he's afraid to attempt rock climbing. He fears if he were having a wonderful time on a rock face, at some point he'd fail to find a crevice and he'd fall to his death. He doesn't want to learn enough to be able to try.

Imagined dangers can hold us back as much as real ones. The emotion center in the brain doesn't distinguish between what it remembers and what it imagines. Catastrophes you envision feel real. FEAR could be an acronym for F-fantasy, E- expectations, A-appearing, R-real. When we don't feel safe, physically or emotionally, we struggle to learn.

If you didn't fear bats or that coworker your queries might instead release brain chemicals that create anticipation, excitement, the thrill of discovery-or little reaction altogether.

Fear Forward

When you fear learning something new try these tactics:

  1. Say aloud exactly what you fear. "Bob scares me" or "What if I fail?" Daylight makes fear seem less menacing. Then remind yourself that your reaction is natural and you can choose to address it.
  2. Watch a highlight film. Visualize a mental movie staring you as a capable and competent person who knows he can endure under upsetting circumstances. Pull your clip from past experience or script it from your imagination.
  3. Walk around the block or down the hall. Physically moving forward helps you feel strong and fit to deal with the situation.
  4. Create a mantra. Say "I can handle it" to bypass the state triggering your fear.
  5. Talk about what's stopping you. Tell someone what you need to take action. Perhaps you could use a helping hand, an extra telephone call to check in, or a specific resource or referral.
  6. Adjust your reaction by unlearning it. While fears can make learning feel difficult, when we truly want to learn something it often seems effortless. Deliberate steps to unlearn our habits can open us to new ways of working.

Acknowledge fear by naming it, relate it to other experiences, recognize how a recent situation differs from past ones, and decide to try a different and new approach. When we gather our fears and then meet them, we can then work our way past them. If we do this enough, we change our feelings about our situation, and we can return to learning again.

Wednesday, January 17, 2007

E-School News Video on Education

E-School News Video

http://www.eschoolnews.com/video/?c=10





Contents Copyright 2007 eSchool News. All rights reserved.


T+L Conference theme: Today's students need high-level skills to succeed
From eSchool News staff reports
January 1, 2007

The National School Boards Association's 20th annual Technology + Learning (T+L) Conference featured two different speakers with different points of view, but each hit upon a common theme: The need for today's students to learn high-level skills has never been greater.

Speaking on the opening day of this educational technology conference in Dallas Nov. 8, celebrated futurist, author, and inventor Ray Kurzweil talked about the huge impact that rapid advancements in technology are having on education.

The power of technology is increasing at an exponential rate, Kurzweil said--and this phenomenal rate of change has important implications for schools.

"The first industrial revolution extended our physical reach; we're now expanding our mental reach," he said. Such rapid advancements in technology are taking away many low-skilled jobs, he added--but they're adding highly skilled jobs in their place. And that makes education more important for this current generation of students than for any others in our history.

On Day Two of the conference, economist Clyde Prestowitz sounded a similar note, albeit from a different perspective.

Prestowitz, a former advisor to the U.S. Department of Commerce during the Reagan administration who now heads up a leading economic think tank, addressed the rising tide of globalization and its implications for today's students.

Prestowitz warned that China's economy, which is growing at a rate of 10 percent a year, soon will exceed that of the United States.

"The world our kids, and your students, are going into will be completely different," he said. "Our kids will have to come up with new ways to live, new ways to be competitive. ... Our kids are going to have to be better than in the past, and they're going to have to know more about the world than we did."

How to reinvent teaching and learning to prepare students for these challenges--and ensure they have the high-level skills they'll need for success--was the focus of the three-day conference, which brought nearly 2,000 educators, administrators, and school board members to the Dallas Convention Center. NSBA Associate Executive Director Susan P. Merry pegged total attendance, including vendors and others, at approximately 3,000.

Through dozens of concurrent sessions, conference attendees had the opportunity to learn about the latest technology trends and best practices at school districts nationwide. They also could tour an exhibit hall with more than 240 companies showcasing their solutions. To highlight some of these ed-tech best practices, NSBA honored several educators and school systems by bestowing awards. In the opening general session, for instance, NSBA recognized the Kyrene Elementary School District in Tempe, Ariz., as one of three "Salute Districts" this year. The awards are given to districts that effectively use technology to enhance teaching and learning.

Kyrene, which has 18,000 students in grades K-8, was selected for its Kyrene Teaches with Technology Project (KTTP), an innovative curriculum project that uses technology to foster a collaborative, team-based approach to instruction within each grade level.

Each KTTP classroom is supplied with five wireless laptops and a projection system. This model takes the concept of the mini-lab and leverages it with a grade-level, team-based teaching approach to create new possibilities, as laptops flow seamlessly to where they are most needed at any given time, district officials say.

KTTP is "a curriculum project, not a technology project," said the narrator of a short film about the project that was shown to T+L attendees.

One of the keys to the project's success is that district leaders started with the question of what students need for learning--and then designed an environment around these needs, instead of the other way around. Another key to its success is that teachers can draw upon the support of a "technology mentor" to help them integrate the laptops into instruction. "What has made KTTP very successful for teachers is that we get to work together as a grade-level team, and we have a mentor," said first-grade teacher Carla Fisher. "This support group has meant that many of us who would never have taken the risk of using technology on our own have not only been successful, but have become just as enthusiastic as our students about learning with technology."

The other Salute Districts, which were honored later during the conference, were Virginia's Loudoun County Public Schools and Indiana's Kokomo-Center Township Consolidated Schools.

In addition to its Salute Districts, NSBA also recognized 20 up-and-coming ed-tech leaders as part of a new awards program called "20 to Watch," which the organization created in honor of the 20th anniversary of its T+L Conference.

News from the T+L exhibit hall A free online workshop on blogging, a program that helps students become digital storytellers, and a statewide implementation of textbook management software in South Carolina were among the news coming out of the T+L exhibit hall. Here's a quick roundup...

Atomic Learning (www.atomiclearning.com), a provider of web-based software training and support, announced the availability of a free blogging workshop, along with more than 700 other new online tutorials. Geared toward learners of all abilities, the new blogging workshop explains the difference between various kinds of blogs, introduces participants to some hosting solutions, and shows them how to set up their own blog using Blogger software. The workshop will be available free of charge from the Atomic Learning web site through Feb. 1.

VideoCraft Workshop (www.videocraft workshop.com), a maker of software programs designed to improve students' video editing skills, demonstrated the Start Editing Now Classroom Workshop Edition. Through this DVD program, students create movies from a series of pre-recorded clips, deciding when and how to edit certain shots, how to frame their story, and how to use video to bring their presentations to life. Rather than just teach students how to use and operate equipment, the company's product encourages students to think creatively about the footage they capture and use higher-level thinking skills to communicate effectively through visual media. The program sells for $129.95; site-license discounts are available.

Follett Software (www.fsc.follett.com) announced a statewide adoption of its Destiny Textbook Manager software throughout South Carolina. Using the program, South Carolina officials will centrally track every state-owned K-12 textbook throughout the state, in an effort to save money by reducing the number of lost textbooks. The South Carolina Department of Education has piloted the program in five districts this fall and will begin the process of implementing it in all of the state's 1,150 schools this month, Follett said. Besides making Destiny Textbook Manager available to all schools via the web, the state also will provide every school with bar codes and a bar-code scanner to use in tracking state-owned books.

Editor's note: For more information about the "20 to Watch" winners, as well as session reviews and video coverage of the keynote speeches of Kurzweil and Prestowitz, visit the T+L Conference Information Center at eSchool News Online: http://www.eschoolnews.com/cic.

Tuesday, January 16, 2007

International Autoshow Preview


















A virtual visit to the Detroit auto show:
The fine folks at NADAguides.com, a vehicle information Web site based in Costa Mesa, Calif., say they have North American International Auto Show photos, reviews and highlights at http://autoshow.nadaguides.com. It features commentary on concept cars, more than a dozen reviews and more.

Monday, January 15, 2007

An "APPLE" A Day!

Apple launches television box and reinvents telephone

Apple has launched an Apple TV box, which promises to do for the television what the iPod did for music. This was somewhat overshadowed by the eagerly anticipated announcement of an Apple iPhone, which virtually reinvents the telephone as an integrated mobile phone, music and video player, with a built-in web browser.

The Apple TV was previously dubbed the iTV, although Steve Jobs, the Apple chief executive, repeatedly referred to it by its former codename as he introduced the product in his keynote presentation at Macworld in San Francisco.

Apple launches television box – the Apple TV, previously codenamed iTV.

The diminutive Apple TV box connects to a television and allows wireless access to material available on a personal computer or the internet. It enables anyone to browse and view their entire collection of digital media from across the room using a simple and intuitive remote control and on-screen interface. It is also seamlessly integrated with Apple iTunes, enabling selected movies and television shows to be streamed directly over the internet.

The Apple box features a high-definition HDMI output, although this only goes as high as 720p lines, as well as component video and analogue and digital audio.

The power supply is internal, so it can be connected directly to a wall socket without requiring an external transformer, but it does not provide powerline networking. It does however offer an Ethernet port and WiFi networking, including the new draft n standard.

It includes a 40GB hard drive, which is rather too small but no doubt larger versions will follow. It also has an Intel processor, which provides the power for the striking user interface.

The beautiful interface is simply white on black, but is otherwise reminiscent of an iPod, and is typically elegant, sophisticated and simple, with zooming animations.

The Apple TV user interface.

Apple TV offers access to movies, television shows, music and podcasts through iTunes. It can automatically synchronise material from a designated personal computer on the network and stream from up to five computers. This can include visitors, who can connect their machines wirelessly simply by entering a personal identification code number displayed on the television screen.

Photos can also be easily displayed on a large widescreen display. As Steve Jobs noted, modern digital cameras as are all essentially better than high definition. The display will be limited to 1280x720 resolution, which is less than one million pixels, but it is possible to pan and zoom over images in smooth slideshows.

“We think this is pretty cool,” said Steve Jobs. “I’m really excited by it. We think this is going to be something really quite special.”

The Apple TV will be priced at $299 and will begin shipping in February. While there are many devices that promise to connect the television to a computer network, media centers and similar products have yet to really take off, largely because they are too complex to set up and too difficult to use. Apple could dominate the category with its characteristic consumer appeal and ease of use.

In the long term, devices such as this could begin to bypass cable television operators, with their proprietary set-top boxes, opening up the television to programming that could come from anywhere.

Apple is well placed to enter this market. In addition to two billion songs sold so far on iTunes, it has already sold 50 million television shows and over a million movies.

iPhone
The real excitement, however, was reserved for the long-anticipated announcement of an integrated mobile phone and music player.

“Today Apple is going to reinvent the phone and here it is,” said Steve Jobs, showing an image of an iPod with a rotary dial. He was, of course, only kidding.

The Apple iPhone claims to reinvent the telephone with a touchscreen interace and integrated media, web and email browser that are claimed to be years ahead of the competition.

The Apple iPhone is undoubtedly a breakthrough device, combining a revolutionary touch screen mobile phone with a music and video player and internet communications. Apple claims that it is five years ahead of anything else on the market and indeed it looks very futuristic.

Apple has developed and patented a gestural touchscreen interface it calls multitouch, which does away with the need for buttons or a special stylus. It scrolls though lists with simple intuitive gestures, rather like a touchpad.

The touchscreen automatically switches off when you bring it to your ear. The 3.5 inch widescreen display automatically detects whether it is in portrait or landscape orientation and it can show true widescreen movies either zoomed full screen or with borders top and bottom. An ambient light sensor adjusts the image to save power.

Apple has taken its usual innovative approach to user interface design to understand how people actually want to use mobile phones, to create an enjoyable user experience.

The phone itself is a quad-band GSM and EDGE device—Apple plans to make 3G phones in the future—and comes complete with WiFi and Bluetooth.

The iPhone runs the OS X operating system and features desktop class applications, including a special version of the Apple Safari web browser which allows full web pages to be displayed and navigated.

Apple is teaming up with Google to offer search and mapping and with Yahoo! to offer free push email, to compete with devices such as the Blackberry.

Steve Jobs was joined on stage by Eric Schmit, the chief executive of Google, who also joins the Apple board, and by Jerry Yang, the co-founder of Yahoo!

The iPhone will be available in the United States from June with Cingular as an exclusive partner and a list price of $499 for a 4GB model and $599 for an 8GB version. It will be available in Europe from the last quarter of 2007 and in Asia the following year.

Apple is aiming to attract a 1% share in 2008—around 10 million units—although it may be expected to exceed that figure.

The iPhone is definitely desirable, but it introduces a number of technical innovations which are not without risk. If it succeeds, it could indeed redefine our view of the mobile phone.

Steve Jobs was evidently excited at his keynote presentation. He said he had been waiting two and a half years for this day and said he had not slept a wink the night before. He compared the launch of the iPhone in importance to that of the iPod in 2001 and the original Mac computer in 1984.

It could be even more significant. With around a billion mobile phones sold last year, the market significantly overshadows that of personal computers, portable music players and games consoles combined.

As a sign of convergence and its emergence as a media and consumer electronics brand, the company is even dropping the word computer from its name, to become simply Apple Inc.

www.apple.com

THE Digital Bling of "Clip and Sling!"







Sling helps users share video clips over the internet

CBS television is to trial a new system from Sling Media to enable users to share short segments of programming using a system known as Clip+Sling. The president of CBS was joined by the co-founder of Sling Media to give a demonstration in a keynote presentation at the CES convention in Las Vegas.

“It’s great to be here among all you wikis and mash-ups and avatars,” said Leslie Moonves, the president of CBS Corporation, trying perhaps a little too hard to appear cool. His message was: “There’s no such thing as old or new media anymore. We’re just media.”

He described a symbiotic relationship between the growth of broadband and the transition to digital television, saying “at CBS we’re embracing it big-time.” Sharing the stage with YouTube and Sling Media provided some evidence of that.

“The lesson is those who don’t get in front of the parade end up marching behind it.” He said: The place for any media company serious about the future is right up front, ripping, burning, and mashing up the new beat we’re all marching to.”

“That capability sometimes comes from the most unexpected places, from services that in the past might have been seen as disruptors instead of enablers,” he said. “Part of our job as a major media company is to educate ourselves as to what the audience is capable of,” he suggested, introducing Blake Krikorian, the co-founder of Sling Media.

Sling pioneered the concept of placeshifting and as other companies have moved in to compete it is continuing to innovate around the concept. The popularity of video sharing sites such as YouTube has clearly not gone unnoticed. Capturing and uploading a clip still requires some effort, so Sling Media has decided to make it even easier.

“Now, with our new Clip and Sling functionality I can capture video from my favourite television programming, upload it, and send it to a friend in under 60 seconds,” explained the chairman and chief executive of Sling Media.

Sling Media has announced a Clip+Sling system to allow its customers to share video clips over the internet. CBS is partnering with Sling Media in a trial.

Clip+Sling allows Slingbox owners to share material directly from live or recorded television. While customers will need a Slingbox to publish clips, the content posted to an interactive portal will be accessible by anyone. It is designed to make it very easy for those with a Slingbox to share video, while enabling networks and content owners to build communities around their programming. The feature will be built into future versions of the SlingPlayer software.

Sling Media also announced its SlingCatcher product at CES. A Slingbox in reverse, it enables material from a Slingbox, or anything that can be viewed or played on a personal computer, to be received over a wired or wireless network connection and displayed on a television. The SlingCatcher can also download or stream content directly from the internet and display it on a television without the need for a personal computer.

Sling Media is discussing partnership opportunities with large and small content providers to enable them to deliver their programming directly to the television via the SlingCatcher.

Traditional media companies may previously have viewed the sharing and redistribution of their programming as anathema but they are clearly also keen to experiment themselves and embrace the opportunities that it presents.

www.slingmedia.com
www.cbscorporation.com

Friday, January 12, 2007

Video Games = 21st Century Jobs......

Give a kid a video game--and maybe a job


CNET reports that while many educators disdain the idea of video games in classrooms, the military uses them train soldiers, teenagers with cancer use them to fight their disease virtually, and some surgeons use them to keep their hands nimble. Now, a U.S. professor is advocating that schools consider using video games as one tool that can help better prepare students for the modern work force. David Williamson Shaffer, an education science professor at the University of Wisconsin-Madison, believes that schools should use video games, as they can help children prepare for work--where juggling different technologies is a daily requirement. Shaffer says that "People think that the way we teach kids in schools is the natural way we should learn. But young people in the United States today are being prepared for standardized jobs in a world that will, very soon, punish those can't innovate." Shaffer argues that the current system was designed in the 1800s to prepare American students for the industrial era. Now, we should be encouraging students to practice listening to music while playing games, watching videos, surfing the web and learning different subject matter, as this will more closely approximate the challenges awaiting them in the modern, global workforce...
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